One or two minor points remain. Ground fog or CATIII conditions seems difficult to achieve in the custom settings — a visibility slider to set the exact distance would be welcome, although low visibility seems to work fine when using live weather. Oddly, despite the amazing cloudscapes, high-level cirrus clouds seem to be missing. An oversight that hopefully will be rectified in a future patch.
Individual surfaces are now modelled allowing for spins, flat spins and realistic stall behaviour. Previous legacy editions of the sim featured look-up tables that meant that as long at the virtual pilot kept within the centre of the flight envelope, a convincing recreation of aircraft climb, top speed and published performance figures could be simulated.
However this started to break down where stalls, spins and unusual attitudes at the edge or even beyond the envelope occurred. It was left for third party developers to improve and produce more aerobatic aircraft. In MSFS, this has now been rectified and aircraft are now split up into surfaces - each reacting with airflow, air pressure and temperature separately. This approach of 'blade element theory' allows wings to stall and rudders to be blanked. The result is that aircraft now demonstrate convincing highly dynamic and fluid manoeuvres in a much wider envelope.
Stalls and spins are now possible and aerobatics a Pitts Special and Extra a joy to fly and experience. On larger aircraft such as the business jets and airliners, however, this is more of a work in progress.
Some seem overpowered and have a disinclination to lose speed, even with the throttle in idle. The glass cockpits, autopilot and FMS systems that are included in many of the aircraft are extremely useful, but do not have the deep systems modelling of some payware add-ons — and some functions seem to be missing.
In short, the heavier iron, which relies on autopilot and FMS needs some more work to be fully usable, but the GA aircraft FM's are far improved and a real delight. Word also needs to be made of the fantastic and external and internal graphics modelling of all the included default aircraft - which are in some cases indistinguishable from the real thing. Photogrammetry of Portsmouth - more cities are likely to get this treatment as Bing maps and data sources get updates.
Another way in this differs from previous versions is that it is a living, evolving product Unlike previous boxed versions of the sim, the 'always on' broadband world we now live in means that MSFS can be constantly upgraded with regular updates, patches and improvements.
In fact it is designed this way. The navigation data from NavBlue for example, will be updated in line with real-world flight data every 28 days.
The satellite and aerial photography too via Bing maps will only get more accurate and higher resolution over time. Some of these may not be apparent, even to the developers, unless you are flying over a remote part of the world that has had new more recent satellite imagery added. The developers meanwhile say they plan to enhance and support MSFS in the future focusing on certain regions and perhaps even types of aviation, filling them out with additional landmarks and so forth.
The massive and highly talented flightsim community too, is also expected to also fill out missing landmarks, bridges, castles, extra aircraft, and indeed this has already started.
In short, we can look forward to years of support and this simulation only getting even better. The in-game marketplace streamlines hunting for new add-ons and means keeping these up to date will be easy. For third-party developers too, MSFS represents the next level and a massive opportunity to put your airport, aircraft or utility in front of many more customers with an in-game marketplace.
Previously the huge ecosystem of thousands of add-ons that MSFS required either the consumer to buy hard copies in the form of CDs or DVDs to install, or more recently digital downloads. However installation could be tricky, and keeping it up-to-date was often a chore.
While more experienced users can still download and install from third parties, there is now an inbuilt marketplace that allows new simmers to quickly and easily browse and buy add-on content. Any less would be foolish when one is trying to make a living. We've seen multiple airliner releases in the 80 dollar range. These prices have been legitimized by US as consumers and people are buying them.
If things were as you said, there wouldn't be a market for 80 dollar MD s. Clearly there is and that's all there is to it.
I'll just wince every time I spend that much. Posts 13, Just the modeling man hours alone makes the price worth it.
My modeler state for our Starship project, with what is being worked on, involved in the modeling, I'm looking at a 40, He spent double shift hours over 4 weeks building it.
Now the system programming is progressing. That is also a lot of man hours. I think that puts the And if someone's selling one for Checkout my new Facebook Page! Whoa there CharlieP51, Who denied you clearance to land? Please be careful before descending on those who provide the freeware and payware aircraft and scenery. Just because you don't want to pay "whopping amounts" for "A few bitmaps, wav files, and an aircraft cfg file and there you have a new aircraft", doesn't diminish the amount of background work that goes into making a truly fantastic aircraft or scenery package.
Many of the designers have invested a tremendous amount of time into learning the design software and the actual object itself, just so "a landing gear" looks like a landing gear with all parts, and not "a Popsicle stick with a donut for a tire. But bashing them when they ask for a decent amount of compensation for their many hours of work We see were you stand.
There are many long time posters on theses forum pages who rarely get any thanks for the many times they freely give good, friendly advice. Just so things work well for a new flight simmer. Your Runway!!! Install Steam.
Store Page. Sunr' ever View Profile View Posts. Showing 1 - 15 of 15 comments. No they are not, but the official DLC's aren't very good. I spent buck on an airplane, realistic ground crew, and a better weather system.
Another 20 bucks will go into making a semi campaign when it gets released for the steam version. But at 5 bucks, and a whole lot of good freeware from third parties, its a steal Invader View Profile View Posts.
I'm sure your flight experience will be great. Killbird28 View Profile View Posts. I just bought the game friday. Belive me, you don't need the DLC's to enjoy this game. They give you enough aircrafts to go around with and play with. Buy it, its a lot of fun and a challanging experience.
Last edited by Killbird28 ; 29 Mar, am. They aren't made by Microsoft or DoveTail. The DLC are just mods that sold by modders abroad and their is an actual market for them outside of Steam. You may ask "Why are they so expensive? Even at these prices the profit margins are so slim in such a niche hobby, so the prices have to remain high just for the developers to break even. So don't view this as DLC. They're just mods that are sold for real money.
Yeah, I know. That's very different from mods in other games that are always free, but the flight sim community treats their games very seriously. Anyways, there are plenty of free mods on the web. I'm working on one myself right now at the moment.
Yes correct but there is nobody who decides the prices should go down but the seller of the product. If the seller thinks he can make more money by making the product cheaper he will. And yes the market is bigger now so that would be a possible direction the market is going probably very gradually.
And with this new sim i can imagine a lot of people would rather have the quality of the products go up first. I rather have some high quality addons for 40 bucks than a lot of low quality ones for 5 bucks a piece. Development costs money, everyone has to pay the bills. Five hundred! I cite DC designs as a prime example of this mindset. Would he get more sales selling at a lower price? Well, historically, in the flight sim world…no. There are simmers who buy quality addons and appreciate the craftsmanship and there are players who refuse to pay for anything that, in other games, would be free eg, almost every addon for Arma3 ever made.
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