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Blizzard Entertainment Zarhym A regular female mage may also have readied a single contracted summon, and technically briefly manifests elementals to cast many spells. A Witch makes long-term contracts with elemental familiars in questlines absent from the game's current version and thus might also have several present at once doing things. A Summoner makes numerous summoning contracts and takes quantity over quality with elementals to raise small armies.
Clever use of Elemental Baggage can raise multiple minions from a single spell, and as unimpressive as basic minions are, a Summoner is constantly raising more and using their presence to call stronger species. Real Time Strategy. The Necromancer unit from the Undead faction in Warcraft 3. A couple of these guys could summon hordes of skeletons using corpses obtained from a graveyard, meat wagon, dead unit, or even a dead critter and mana.
The skeletons were individually weak and short-lived, but the explosive Zerg Rush of that the Necromancers could create, summoning 2 skellies every 8 seconds, could turn a straight battle between initially equal forces into a rout, or at least force the enemy to run away.
Some heroes could become The Minion Master using the correct abilities. Like the Death Knight, who could raise 6 short-lived but invincible minions using its ultimate ability, Animate Dead, or the Night Elf Warden, who could summon a minion master , the Avatar of Vengeance, who then spammed further, weaker summons called Spirits of Vengeance.
And the Keeper of the Grove, whose Force of Nature ability summoned an extra Treant for every point invested in it after the first.
Or the Firelord, whose Lava Spawns would multiply over time if not killed quickly. Or the Dark Ranger, who would turn any unit she killed into a buffed-up skeleton. Yeah, basically, Blizzard loves this trope. Carrier cruisers and carrier capital ships from Sins of a Solar Empire acted as The Minion Master by fighting primarily through their strikecraft wings. They would produce, transport and, in case of capital ships, provide supporting abilities for their strikecraft and fleet in general.
The cruiser carriers were, in fact, completely unarmed apart from their strikecraft wings, while capitals would also have some self-defense armament. All capital ships would gain squads as they leveled up, but carrier capitals would, obviously, always field the most squads.
You play as a Minion Master in the Pikmin series, controlling up to of the aforementioned Pikmin, who help carrying objects, opening paths, and mobbing enemies en masse. Your character on their own is virtually powerless, the Pikmin are necessary to do anything. The Yuri clone can control one enemy unit at a time, the Psychic Tower can control three , the Mastermind can control an infinite number of enemies but takes damage after four , and both of its Superweapons are designed to take the enemy's units and add them to your own.
They also get the Cloning Vats, doubling every trained infantry unit. Carriers in Starcraft can send out up to eight tiny, lightning-quick Interceptor drones each to pepper any enemy that comes near. It can have up to two Broodlings readied for the initial attack, and make another one to throw every 1. The short-lived Broodlings die 5. The Swarm Host, added in Heart of the Swarm , is a ground-to-ground Zerg siege unit which also has no attack of its own, and instead can produce two locusts from the eggs on its back every 43 seconds.
The locusts have timed life of 18 seconds when spawned, and fly to their target before swooping down to the ground and attacking. Players construct a deck of minions and a few spells of varying costs ranging from a horde of tiny ratlike Scrats to a titanic, slow-moving Colossus and deploy them onto the battlefield to rush across and assault their opponent's tower.
The minions die in droves, but they're an endlessly recycled resource, so hundreds can die in a single game. The Necromeister in Rogues can summon up to four skeletons and a Shade when the right skills are maxed out. Be warned: it's Cast from Hit Points. Lilith in The Binding of Isaac : Rebirth is blindfolded, and so cannot fire tears in the normal way. However, she starts with three items that get around that: Incubus, a familiar that shoots tears for her, Box Of Friends, which creates one copy of each familiar she currently has, and Cambion Conception, which grants her another familiar if she is damaged enough times.
Rebel from Nuclear Throne creates allies from her blood. They die very quickly but fire more bullets upon death , but their health can be increased by summoning more. Rebel's Throne Butt mutation upgrades her allies by giving them better guns that fire much faster.
Summoners in Tales of Maj'Eyal Kill an animal, and you can make a totem out of its corpse. Kill an ExplosiveBreeder , make a totem out of it, and the children of the summon are friendly towards you - and don't cost you. Filling entire levels with your pets is easy, but considered cheating. Role Playing Game. At higher levels you can summon six ghosts that are pretty weak but if you've killed a couple of people already these ghosts get stronger.
The Summoner class from Hellgate: London is this trope. They can maintain one Demon "pet" and any number of elementals which come in 5 flavors as long as they have enough mana for them all. Similarly an Engineer could specialize in one drone, then fill the air with swarms of tiny bots with various abilities. The first Baldur's Gate game didn't have a limit on the number of summoned monsters you could control, so if you happened to get your hands on a Wand of Summon Monster or three, you could overwhelm pretty much anything the game would throw at you.
The sequel limited you to five monsters at once. While all three player classes in Geneforge can create minions, the Shaper class is best suited for this.
Whatever attacks the head Wishiwashi does, all of the others will coordinate to create a more powerful version of that attack. The downside is that individuals will scatter each time they're attacked, and once the school has taken enough damage, the other Wishiwashi will flee, leaving just the original one remaining. Shoot Em Up. The BFT Carrier from Bubble Tanks 2 can summon 6 attack drones that shoot its unlucky victims and burst them in a matter of seconds.
It's also rather large and slow. Turn Based Strategy. Their main role in story and gameplay is creating Player Mooks and summoning them onto the field.
Zetta can't even move without a minion to carry him. Also from One Piece is Capone "Gang" Bege , a mob boss who carries his entire syndicate within his body: He ate the Castle-Castle Fruit, which allows him to shrink objects and people and store them inside of himself, with his body's interiors resembling that of a castle.
He engages in absolutely no fighting of his own—rather, he deploys out whatever men he has that's best suited for the situation and overwhelms enemies through sheer numbers and firepower.
One effect his nature as a Minion Master has is that he cannot be ambushed, as there is always at least one lookout covering every direction. Another effect is that he or his mobsters, at least can attack from any combination of directions simultaneously. In addition, any pirate captain with a very large crew has varying shades of this trope. The ones who fit this best are Foxy the Silver Fox and Orlumbus, both of whom have gained infamy and renown more for their large crews than the achievements of themselves or any individual crew members, and both of whom prefer sheer overwhelming strength in numbers when fighting other groups.
Neither of the captains are pushovers when on their own though. Shino Aburame from Naruto is this, letting the bugs that live within his body do most of the work for him. Gotenks from Dragon Ball is famous for being able to create an army of ghosts that explode with whoever they come in contact with.
Some of the characters in JoJo's Bizarre Adventure have Stands designed in this way: Keicho, older brother of deuteragonist Okuyasu, uses the Stand called Bad Company, which takes the form of a lot of animate toy soldiers armed with weaponry that pack force out of proportion with their size.
Keicho treats them like a military force too, coordinating them in formations and using their small size to let the soldiers sneak around unnoticed. The soldiers also have miniature tanks and helicopters for extra oomph. The downside to this Stand, however, is that soldiers lost appear to be gone for good, so Keicho could run out if the battle takes too long. Shigechi is a kid the heroes meet up who has Harvest, a Stand comprised of a swarm of bug-like creatures.
Shigechi prefers to use their vast numbers to monitor the entire town of Morioh and to pick up small change people drop on the floor, which they bring back to Shigechi.
The result is Shigechi being a lot wealthier and better informed than he looks. Despite him using Harvest for nonviolent means, Shigechi proves to be very dangerous if angered or cornered , as Harvest is capable of very little damage, but very precise damage, such as slashing the carotid artery.
Some choose to have whole groups of entities: Shachmono Tocino can summon the Eleven Black Children, eleven ninja-like figures that can each move independently of each other. Though they're fast, armed with weapons, and can be re-summoned good as new when destroyed and thus serve as shields, they aren't very strong or intelligent, and Tocino can only accomplish things with them via total coordination and by surprise.
Similarly, Razor's ability is 14 Devils, which comprise of a group of humanoids—though in spite of their name, there are only 8 of them. Warlocks have always had the ability to cast this spell, enslaving for themselves a temporary demon minion. In folklore, mythology and popular fantasy, often the key to controlling a demon is the discovery of its true name.
Knowing the name of a demon, it is said, gives you power over the beast. This spell would borrow effects and themes from the old demon binding quests that Warlocks used to have to complete; the enslaved demon will briefly struggle against you, but once the ritual is complete, the demon receives a name and is bound to you as a minion. You may well ask why should you bother making this process two-steps; why not just allow Enslave Demon to be your go-to spell for acquiring new demonic thralls.
Well, for one, as a Warlock you may not deem all demons worthy of becoming your minion. You may still desire the flexibility of being able to temporarily bind a demon to your service without the bother of binding it by its true name.
And that, in my judgement, is totally fine! While a lot of the Vanilla class quests for Warlocks were pretty grindy and time-intensive, they did provide a neat roleplay feel for actually playing as a dark, demon-summoning spellcaster. Where do you go to stash your Succubus so you can pick up something useful? You could use the Stable Master. It seems weird and thematically inappropriate — stashing your evil demons in a stall next to all those horses and riding wolves and devilsaur pets.
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